

(Thank the blasted Creation Kit for the first one, and my clumsiness for the 1.7b version.) There was definitely a couple of broken builds of Clean My Settlement. Though I won’t rule out that the two are simply incompatible, in which case choose the one you want most.

The thing is that the previs/precombine changing stuff has “newer” things than Clean My Settlement. anything which adds new settlements, changes previs and precombines (like Boston FPS Fix), adding extra flora (like A Forest, Borealis), etc. texture-only-replacing flora overhauls (Fallout 4 Seasons).
THE SIMS 2 CREATE A SIM LAG MODS
Weapons mods and stuff shouldn’t be an issue. I just decided to try the beta version and choose the 3x option. Oh - edit: I've been running the base version of Baka Scrap Heap since it came out (in the last 3 play-through attempts). I know that there is not enough information in this to help me with this - I just wanted to throw this up here so that if anyone else (or me for that matter) ever figure out what the problem is, it can help someone else having the same problem. They have brooms! They can sweep up the leaves! Gah! I'm really going to cry if the problem is Scrap Everything, because I hate that everyone lives in filth. I have played with and without city plans. I'm not running Conquerer (until a liberator quest path comes out, at least - the addon looks really interesting, just not the "play the bad guy sort of girl"). So, specifically, I'm running Sim Settlements All-in-one. I also gutted just the number of Sim Settlement add ons, just in case. I just did a significant purge of my load order, taking out as many mods as possible that might have had a script in them. My last game had about 15 loaded, with only about 3 running but I've had issues with no city plans loaded at all (except RotC ones that come pre-installed). The number of city plans I've loaded vary depending on where I am in the troubleshooting.
THE SIMS 2 CREATE A SIM LAG MOD
Most of the active scripts were Fallout.esm related, so I decided that this coming run-through I would take out Scrap Everything (I mod I've been using for years without issue - but I thought maybe these active scripts could be because of things deleted through scrap everything). I can recruit maybe 5 or 6 before any new ones become unresponsive.īringing my save up in Fallrim tools shows over 600 active scripts. Recruitable Settlers are also showing me that there is a script issue. The number of settlers at a city are reported incorrectly when looking at the map. I get four or five cities built and I can no longer assign people, they randomly become unassigned (which is a pain when it's the provisioners created by IDEK's brilliant plot get unassigned), too much resource is being produced (more than should be) or too little is being produced.

I've been having a lot of issues with settlers that I've been trying to work through. I have restarted at least ten times in the last 3 months because I keep hitting these problems, so I re-work my mod list and start again from scratch. So I've been experiencing these problems for the last few months. Before I left, I didn't have any of these problems (except for the infinite black screen on load when I had too many city plans running). When I cam back, I reloaded all of my mods to get the latest and greatest of everything. I would like to say that I was away from the game for at least a year.
